An Artist's Guide to Programming: A Graphical Introduction

An Artist's Guide to Programming: A Graphical Introduction

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Learn to program with visual examples. Programs increase in complexity as you progress -- from drawing a circle to 3D graphics, animations, and simulations.

A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games.

Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They'll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.

Author: Jim Parker
Publisher: No Starch Press
Published: 06/07/2022
Pages: 248
Binding Type: Paperback
Weight: 1.20lbs
Size: 9.90h x 8.00w x 0.90d
ISBN: 9781718501645

About the Author
Jim Parker is a professor, author, and artist. He has published a dozen books and over 170 technical papers, and also writes short stories. He has degrees in mathematics and computer science, and holds a PhD from the State University of Ghent, Belgium. Parker has exhibited generative art and even sent art into space.