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Everybody Wins: What Games Teach Us about Making Products People Love by Gordon, Bing
Everybody Wins: What Games Teach Us about Making Products People Love by Gordon, Bing
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- Wow Moments Lead with unforgettable moments of exaltation
- Everybody Wins Engineer wins to be frequent, evident, and earned
- Invest and Express Create opportunities for self-expression and recognition
- Session Economics Make every session feel worth the time it took
- Social Integration Prioritize integrating social connection, always
- Retention Hacking Build "forever franchises" that delight and grow
- Game Loops Design satisfying repetition
- Quantify Everything Measure achievements at the micro-level
Packed with unforgettable stories of Bing's mind-boggling career, Everybody Wins imparts hard-earned wisdom that any business and anyone can implement for creating irresistible products and experiences. As all well-designed games show, when these principles are applied, you'll always feel like you're winning.
Author: Bing Gordon,Chloe Gordon
Publisher: Portfolio
Published: 10/27/2026
Pages: 304
Binding Type: Hardcover
Weight: 1.25lbs
ISBN: 9798217176687
Review Citation(s):
Publishers Weekly 08/17/2026
About the Author
Bing Gordon is a video game man. He was the Chief Product Officer for Kleiner Perkins, a consultant to Amazon, and an advisor and mentor to dozens of gaming and social-tech start-ups. Before wading into the buttoned-up world of venture, Bing was co-founder, Chief Creative Officer, and long-time executive at Electronic Arts, from its founding in 1982 until his "retirement" in 2008. Bing was awarded the Academy of Interactive Arts & Sciences' Lifetime Achievement Award in 2011. He has an MBA from Stanford and a BA from Yale. Bing's favorite games of all time are World of Warcraft, The Sims, Diablo, Pogo, Civilization, and FarmVille.
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Everybody Wins: What Games Teach Us about Making Products People Love
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