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No Starch Press

The Art of Lego Mindstorms Ev3 Programming by Griffin, Terry

The Art of Lego Mindstorms Ev3 Programming by Griffin, Terry

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With its colorful, block-based interface, The LEGO(R) MINDSTORMS(R) EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap.

Inside, you'll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You'll also learn good programming practices, memory management, and helpful debugging strategies--general skills that will be relevant to programming in any language.

All of the book's programs work with one general-purpose test robot that you'll build early on. As you follow along, you'll program your robot to:
-React to different environments and respond to commands
-Follow a wall to navigate a maze
-Display drawings that you input with dials, sensors, and data wires on the EV3 screen
-Play a Simon Says-style game that uses arrays to save your high score
-Follow a line using a PID-type controller like the ones in real industrial systems

The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you've been waiting for.

Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).

Author: Terry Griffin
Publisher: No Starch Press
Published: 10/01/2014
Pages: 276
Binding Type: Paperback
Weight: 2.05lbs
Size: 10.22h x 7.77w x 0.60d
ISBN: 9781593275686
Age Range: 10-UP

About the Author
Terry Griffin has been a software engineer for over 20 years and has spent most of that time creating software for controlling various types of machines. He works for Carl Zeiss SMT on the Orion Helium Ion Microscope, programming the user interface and high-level control software.

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